

I did this because I want to maximize the growth I can achieve during my first Dust Eclipse. The Setseke is the reason why I gave these guys the Dreams of Glory trait (+50% cost reduction to settlers). The first and most significant of these characteristics for my strategy is the Setseke. They will always have the Setseke (and a very buffed up Setseke during Dust Eclipes), their settlers will have 6 movement instead of the standard 4, their quest rewards and starting Hero will improve dust production through trade routes, their standard unit composition will be relatively solid but nothing exceptional (except for the Yirmak, whose high damage, sweeping strike and sweep strike back make it a standout unit) and they will get the Mercenary Corps technology in Era II instead of Era IV. The Roving Clans, as with any other faction, will always have certain characteristics no matter what custom traits I give them.

I present to you my custom Roving Clans! The Build I used to see a lot of forum posts extolling the virtues of Broken Lords with Cellulose Mutation, but I come to you today after hundreds of hours of experimentation to present what I believe to be the actual most overpowered custom faction possible. It actually turned out to be a lot of fun and I got to understand a lot of the ins and outs of each faction better by messing around with their traits. I know custom factions are inherently unbalanced but I’ve literally spent thousands of hours playing this game so I wanted to try my hand at creating the most overpowered custom faction.
